How to Use This Tier List

The best perk is the one that gets your next bill paid without starving your build of upgrades. In Bills Must Be Paid, a flashy bonus can be worthless if your run ends early, the desk is empty, or piggies take too many hits to break.

This bills must be paid tier list ranks perk categories by their practical effect on the next payment cycle. Perks appear after you pay a bill, usually as three choices, so use the ranking as a decision framework rather than a fixed shopping list.

TierPerk categoryBest whenMain risk
SIncome and loot valueYour bill reserve is too smallLess urgent after income is secure
SStamina efficiencyTargets remain when runs endWasted if the desk empties first
ADamagePiggies survive too many swingsDoes not solve low target count
ALuckYou destroy many piggies each runWeak with few loot opportunities
BSurvival and recoveryA cycle is under immediate pressureUsually grows slower than economy
CDelayed scalingYour next bill is already safeCan leave you short before it matters

Treat bill money as protected. Before buying a permanent-looking upgrade or gambling on a risky mechanic, set aside the amount needed for the next payment. A strong build only matters if it can survive long enough to use its gains.

Bills Must Be Paid screenshot 7
Image: Steam

S-Tier Perks: Income and Stamina

Income perks are the safest early choice because they directly improve the resource used for bills, hammers, and skill-tree nodes. They are especially valuable when normal runs repeatedly fall just short of the next payment.

Stamina perks are equally powerful when your hand tires out while breakable piggies are still on the desk. More productive swings mean more kills, more drops, and more chances to convert a decent build into a successful payment.

Problem after a normal runBest S-tier responseWhy it works
You miss the next bill despite clearing targetsIncome, loot value, or higher-value dropsRaises money earned from successful kills
Your stamina ends with piggies still availableMax stamina, reduced drain, or restorationConverts remaining targets into extra income
You have enough cash but no upgrade roomProtect the bill reserve, then take incomePrevents an upgrade purchase from causing a deadline failure
Runs feel productive but payouts are inconsistentIncome first, luck laterReliable value is better than rare high rolls early

Choose stamina before income when stamina is clearly the limiting factor. If ten additional swings would destroy several available piggies, stamina creates both immediate and future value. Choose income first when you already clear the desk but still cannot build a safe reserve.

Do not confuse attack speed with stamina. Faster swings help only when targets are available, current piggies die quickly enough, and your stamina pool can support the extra attacks. Otherwise, speed can burn through a run without producing more destroyed piggies.

Video: Bills Must Be Paid gameplay and trailer

A-Tier Perks: Damage and Luck

Damage rises in value whenever a new piggy tier creates a health wall. If a durable piggy absorbs most of your stamina, more income or faster attacks will not fix the underlying issue. You need fewer hits per kill.

Luck is a scaling choice. It becomes excellent after your hammer, damage, and target supply let you destroy many piggies in one run. Before then, a larger chance for rare drops has too few chances to pay off.

Desk conditionPriority upgrade or perkAvoid for now
Several piggies survive repeated direct hitsBase damage, crit damage, hammer upgradeMore spawn rate
One high-health piggy blocks the deskDamage breakpoint or stronger hammerMinor speed upgrades
The desk remains full and kills are quickAttack speed, collateral, multi-hitMore basic damage
The desk is clear but bills still outgrow incomeLoot, luck, glowing drops, Midas effectsSmall combat-only nodes
Piggies overlap regularlyHit radius or collateral damageNarrow single-target bonuses

A hammer upgrade is usually worth prioritizing when it crosses a clear damage breakpoint against current piggies. Better weapons can be more efficient than several small nodes, but never spend the money reserved for a due bill just to reach one early.

Choose luck after your build already clears reliably. Rare coins, boosted drops, and jackpot-related effects gain value from volume. A player breaking two piggies per run should stabilize damage or stamina; a player breaking dozens can make luck a major source of growth.

Bills Must Be Paid screenshot 8
Image: Steam

Build Around the Current Bottleneck

Read the desk after an ordinary run, not after an unusually lucky jackpot. One big payout can disguise a build that is still failing in normal conditions.

Use this quick sequence whenever you receive perk choices or consider a skill-tree purchase:

  • Check the next bill, deadline, and protected reserve.
  • Identify what was wasted: stamina, available targets, damage, or earning potential.
  • Pick the option that improves that failure point in the next run.
  • Reassess after one or two normal runs before making a large purchase.
  • Shift into scaling only when the upcoming payment is comfortably covered.
What you seeWhat it meansBest response
Empty desk with stamina leftYou need more targetsStarting piggies, spawn rate, chaining effects
Full desk with high-health piggiesYour damage is too lowBase damage, crit, hammer breakpoint
Killable piggies left when stamina endsEndurance is limiting progressStamina, drain reduction, recovery
Desk clears but money stays lowEach kill is not valuable enoughLoot, luck, higher-value piggy progression
Faster hammer causes missed or empty swingsSpeed exceeds your current setupPause speed purchases and fix supply or damage

Starting piggies and spawn rate are not universally strong. They are great when the hammer waits for targets, but poor when the desk is already crowded with piggies you cannot break. Likewise, extra damage is wasted when everything already dies quickly and the desk cannot refill.

Early bill payments can provide useful bonuses, but they are not automatically optimal. Paying too early may cut off days that could have funded better upgrades and leave you immediately saving for an even larger bill. Pay early only when the reward meaningfully improves your next cycle and your build remains funded.

Bankruptcy is also part of progression, not necessarily a failed save. Paid bills generate Legacy Points for permanent rings and bracelets, while most current-run power resets. If the next payment is far beyond repeated normal payouts, aim to pay one more realistically reachable bill, then reset into permanent strength rather than dragging out a doomed cycle.

FAQ

What is the best choice in the bills must be paid tier list?

Income and stamina perks are the best general choices because they solve the most common early problems: failing to earn enough and ending runs before available piggies are destroyed. Pick damage instead when piggies take too many swings, and luck after you consistently clear large groups.

Should I choose attack speed early?

Usually not as a first priority. Attack speed is valuable only when piggies are available, they die quickly, and your stamina supports extra swings. Early on, damage, stamina, or starting piggies often create more actual kills.

When should I buy luck perks?

Buy luck once you destroy enough piggies each run for additional rare-drop chances to matter. If your runs contain only a few kills, guaranteed improvements to damage, stamina, or income are more dependable.

Is paying bills early always good?

No. Early payment bonuses can be useful, but paying immediately can deny you time to earn money and purchase upgrades. Keep the payment safe, then decide whether the early bonus outweighs the lost farming time.

When should I declare bankruptcy?

Reset when several ordinary runs show that the next bill is no longer realistic and further spending will not change that. Try to pay another reachable bill first when safe, then use the earned Legacy Points on permanent upgrades that address the bottleneck from the previous cycle.